PhD Computer Science
Strategic areas of Interest
- Carbon Emissions
- Project Zero Fitbit for your carbon footprint.
- E-land a city building game with a wide range of energy creation options.
- Mental Health
- Sparky Apps for teenage mental health
- Smartkuber AR games for MCI screening
- Helping HAND - Helping Adolescents iN Distress.
- Working memory training in games
- Facial Expression Augmented Reality: Locating Emotions, Smiles, and Stress (FEARLESS) for Autism
- Tertiary Education
- Funding by Income Share Agreements
- Agilification of education
- Confidence and certainty
- Serious Games
- Virtual and Augmented Reality
- AI, Neural Networks, Deep Learning
- Game Engines
- Public Ledger, Blockchain, and cryptocurrencies
I have been teaching Computer Science since 1999 with Game specific courses from 2004. At undergraduate level I have taught everything from Game Design, with a focus on system design, to GPU programming and Multithreaded optimization. For graduate-level research, I focus on Serious Games, mainly Games for Health and Games for Education.
I have an interest in improving the quality of the questions that students ask. I believe that lecturers should be helping students understand how to ask questions and how to find knowledge rather than providing content knowledge in lecture format. These are often answers to questions that none of the students have thought of asking. I found this cartoon captures some of how I feel about good questions
In Norway I built Traction Trebuchet. They are rock throwers that have people pulling at one end, and a sling with the stone in it at the other. We throw 3-4kg about 100-120m. I have built 13 of these, which I believe makes me the most experience Siege Engineer in Norway.
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