Graduate Attributes

Bachelor of Engineering: Graduate Attributes

1(a) Understands the role of engineers and their responsibility to society by demonstrating an understanding of the social, cultural and environmental responsibilities and the need for lifelong learning and professional development. (IPENZ programme outcomes WA6, WA7, WA8 & WA12, ITP graduate attributes 8, 9 & 10)

1(b) Understands and applies project and business management, recognising and using the appropriate project and business management principles and tools for complex engineering problems. (IPENZ programme outcome WA11, ITP graduate attribute 6)

2(a) Functions effectively in a team by working co-operatively with the capacity to become a leader or manager. (IPENZ programme outcome WA9, ITP graduate attribute 6)

2(b) Communicates effectively, comprehending and writing effective reports and design documentation, summarizing information, making effective oral presentations and giving and receiving clear oral instructions. (IPENZ programme outcome WA10, ITP graduate attribute 7)

3(a) Understands and applies the mathematical and engineering sciences to one or more of the broad, general engineering disciplines. (IPENZ programme outcome WA1, ITP graduate attribute 3)

3(b) Can synthesise and demonstrate the efficacy of solutions to part or all of complex engineering problems. (IPENZ programme outcomes WA3, WA4, ITP graduate attribute 4)

3(c) Formulates and solves models that predict the behaviour of part or all of complex engineering systems, using first principles of the fundamental engineering sciences and mathematics. (IPENZ programme outcome WA2, ITP graduate attribute 2)

3(d) Recognises when further information is needed and is able to find it by identifying, evaluating and drawing conclusions from all pertinent sources of information, and by designing and carrying out experiments. (IPENZ programme outcome WA2, ITP graduate attribute 3)

3(e) Understands the accepted methods of dealing with uncertainty and the limitations of the applicability of methods of design and analysis and identifies, evaluates and manages the physical risks in complex engineering problems. (IPENZ programme outcomes WA3 & WA4, ITP graduate attributes 3 & 4)

3(f) Demonstrates competence in the practical art of engineering in their area of specialisation by showing in design an understanding of the practical methods for the construction and maintenance of engineering products, and using modern calculation and design tools competently for complex engineering problems. (IPENZ programme outcome WA5, ITP graduate attribute 5)


BSc in Computer Science: Graduate Attributes

1 Be able to use a range of programming languages and tools to develop computer programs and systems that are effective solutions to problems.

2 Be able to understand, design, and analyse precise specifications of algorithms, procedures, and interaction behaviour.

3 Be able to apply mathematics, logic, and statistics to the design, development, and analysis of software systems.

4 Be equipped with a range of fundamental principles of Computer Science that will provide the basis for future learning and enable them to adapt to the constant rapid development of the field.

5 Have experience of working in teams to build software systems.


BSc in Artificial Intelligence: Graduate Attributes

1 Be able to describe and explain a range of fundamental concepts, techniques and tools in Artificial Intelligence and the kinds of tasks that AI can be used to solve.

2 Be able to evaluate and select AI techniques and tools appropriate for a range of problems and applications.

3 Be able to build AI based software systems for a wide range of applications in industry and other organisations.

4 Identify and discuss economic, social, cultural, and environmental consequences of the use of AI technology.


BSc in Computer Graphics and Games: Graduate Attributes

1 Be able to understand and apply a range of fundamental concepts and principles of computer graphics and game development.

2 Be able to design and implement computer programs and use professional graphics tools and game engines to produce advanced computer graphics and games systems.

3 Be able to apply their knowledge of programming and computer science to design programs and scripts to generate new computer games and graphics effects.

4 Be able to learn and apply new and advanced computer game and graphics techniques and tools.

5 Be able to work in teams of mixed skills and expertise to create computer games and solve computer graphics tasks.