Seminar - From Pokemon and 3D Animation to Mathematics

School of Engineering and Computer Science Seminar

Speaker: Dr. Ken Anjyo (OLM Digital), Prof. Hiroyuki Ochiai (Institute of Mathematics for Industry, Kyushu University)
Time: Monday 27th February 2017 at 03:00 PM - 04:00 PM
Location: Cotton Club, Cotton 350
URL: http://anjyo.org

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Abstract

Abstract
The first PokÃémon movie was made completely by hand-drawn in 1998. However, due to the rapid progress of computer graphics technology, PokÃémon movies have been changed year by year. A variety of visual effects, characters and background scenes are now made in 3D. These changes significantly affect anime movies, TV series and even 3DCG movies, other than PokÃémon.

In this talk, we first show the brief history of the films created by OLM and OLM Digital, showing what kind of 3D techniques are developed and used. Next we describe a mathematical approach that has greatly improved the basic geometric operations in the new techniques, such as those for rotation and deformation.

Bio:
- Ken Anjyo: Executive Technical Advisor at OLM Digital. He has published technical papers, several of which were presented at SIGGRAPH, SCA, NPAR and Eurographics. He is co-founder of ACM Digital Production Symposium (DigiPro, 2012-), co-chaired NPAR2008 and SCA2005, and served as co-organizer of the symposium ÃâMathematical Progress in Expressive Image SynthesisÃâ (MEIS2013-2016). : http://anjyo.org

  • Hiroyuki Ochiai: Professor at Institute of Mathematics for Industry,Kyushu University, Japan. He received his Ph.D. in mathematics in 1993 from the University of Tokyo. His research interests include representation theory of Lie groups and Lie algebras, algebraic analysis and group theory. He has been joining the CREST project on Mathematics for Computer Graphics led by Ken Anjyo since 2010. He was a lecturer at SIGGRAPH Asia 2013, SIGGRAPH2014 and 2016 courses.

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